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Android assassin's creed
Android assassin's creed




Today we won't get Assassin's Creed, but what happens when Ubisoft finally gives up the ghost? What happens when nobody wants to release games on the platform when the venture is a net loss? And most importantly, what will happen to our games when Google finally shuts the doors for good? All questions I don't have answers to, and sadly neither does Google, which is why Stadia is increasingly growing into a dubious investment for any and all gamers. Still, no matter how you slice it, Google isn't doing a very good job with Stadia with its perceptible lack of AAA games, and is incredibly short of its 100-game goal for the year, and this kind of news only seems to get worse as time moves on. The doom and gloom that can be gleaned from this info may be where the mind first goes, but perhaps it's Google's failure to upgrade its servers that is the real issue here.

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My takeaway from all of this is that, yes, from the outset, it looks incredibly bad that Ubisoft, of all companies, won't be bringing the latest entry in an incredibly popular series to the platform, especially when Stadia basically launched public testing with an Assassin’s Creed game. We'll probably never know for sure if this is the reason, but I am suspicious. I mean, it's not like Stadia is known for top-of-the-line performance, and Ubisoft certainly isn't known for optimization, so when I see that Assassin’s Creed Mirage isn't coming to Stadia, my mind jumps to the possibility Stadia simply can't run the game well enough to make it worth Ubi's effort to port the title. Something else to consider is that many of Ubisoft's games don't run all that well on the platform, most capped at 4K 30FPS at the high end, often with visible frame drops throughout down into the twenty's and teens (even the ports that do support 60FPS at 1080p can't hold this framerate stable), and thanks to the aging specs of Stadia's servers, this type of performance hasn't gotten any better since the platform launched.Īnd I'm talking about local performance here, how the game performs on the server before you see it as a stream, which is made clear when recording these games since that function is performed server side.






Android assassin's creed